art / writing / experiments
3D artist, Designer, Writer
I create 3D animations and virtual worlds that frame a harmonious future while also considering life beyond Earth. I engage with ideas of the afterlife (or parallel worlds) as a gentle transparency. Something playful, transitory, and promised.
I prefer soft edges, room to breathe, and strong translucence.
New Virtual Reality Scenes
New Animations
Featuring Musician Dua Saleh’s song, “Moth”
IN PROGRESS
Anti-Meta Environments Designed for occulus quest
New 3D Model: Spirit Orchids
From the series, “A Lush Ecosystem of Ghosts”
She Self Regulates
From the series, “A Lush Ecosystem of Ghosts”
Wall With Oranges
If you’re going to build a wall, at least put oranges in it. 🍊🍊🌸
I don’t know what that means! Something about osmosis, an exchange.
And if we box ourselves in too tightly, there is little room to breathe.
Guinea Hen Prepares to Run
Sashimi
CONSCIENTIZAÇÃO OR PINK LADY SLIPPER
The Purple Period
“Wind Spirits”
“Blue Iris Gatekeepers”
UPDATE! Currently I'm in...Columbus, Ohio
I’m moving forward with next steps in 3D and VR development while expanding my writing business!
my Recent Shows...
In Bloom in Columbus, Ohio.
Exposicion Colectiva Artistas Internacionales in Rota, Spain.
Exposicion Colectiva Artistas Internacionales in Castilblanco, Spain.
More Animations
Butterfly Weed
After modeling the geometry of this early autumn flower (a species of milkweed with orange/yellow petals) I added more wind physics, transforming this plant into it’s namesake: butterflies.
Pomegranate Tree
Inspired by the Castilblancan pomegranate tree & created via 3D modeling program, Blender. Movement simulated using wind physics on flower geometry. Includes texture mapping on each petal from Georgia O’Keeffe’s "Light of Iris" (1924). Music by W.A.X. 🙌
always Excited About...
Physics!
Losing track of time while using the soft body tool and wind simulation setting in blender. Also super excited to collaborate with W.A.X an amazing Columbus-based producer for the music in these animations.
And Character Animation!
Focusing on character building / rigging and simple elements to give them an environment.